#include "EnemyChara.h"
#include "../InputData.h"
#include "../../Framework/Input.h"

// ---------------------- //

EnemyChara::EnemyChara( EnemyChara::TYPES type, const Parameter& param, const Point& mapPoint, const Vector2& pos, int textureHandle )
	: Character( param, mapPoint, pos, textureHandle )
	, m_type( type )
{
	m_charaType = CHARA_ENEMY;
}

// ---------------------- //

EnemyChara::~EnemyChara(void)
{
}

// ---------------------- //

void EnemyChara::Update( float delta )
{
	Character::Update( delta );
}

// ---------------------- //

void EnemyChara::Draw()
{
	Character::Draw();
}
